Tech for things that GR-18 can’t take along for the adventure.
Respawn at a BUDD-E. GR-18 receives a few frames of invulnerability. GR-18 can bypass non-solid hazards during these frames.
From a solid surface, walk onto a bumper flush with the surface and press jump on contact with the bumper. GR-18 will be propelled 12 tiles upwards. While sprinting on a solid surface, jump as you hit a bumper that is flush with the surface. GR-18 will launch about 15 tiles upwards.
Tech demo level :d0q9w69 | “Bumper Jump Lesson” by BscotchKarl @bscotch042 Tech demo level :cjx34x4 | “Bumper: Big Jump!” by SleepyDoof @zchv6z Tech demo level :bp7gn0r | “Bump Jump Tutorial” by Tim Conceivable @rmk4os
Grab a flingo parallel with the ground. GR-18 will immediately gain sprint speed..
Jump from a moving flyblock or any moving standable surface to jump further and higher.
Tech demo level :0m4xh00 | “Moment Uh Jump Lesson” by BscotchKarl @bscotch042
Hold down while on a wiggler to descend down the wiggler. Once stable on the wiggler, hold down-right or down-left to walk along the wiggler.
Hold down on a sky wiggler until GR-18’s feet are touching the wiggler, then release. The wiggler will launch GR-18 8 tiles upwards.
Tech demo level :1ptzc9k | “No Down Sky Wiggler Jump” by PureKnickers @ref0kg
Hold down on a sky wiggler until GR-18’s feet are touching the wiggler and then press jump to launch GR-18 14 tiles upwards.
Tech demo level :1ptzc9k | “No Down Sky Wiggler Jump” by PureKnickers @ref0kg
Hold down on a sky wiggler until GR-18’s feet almost touchthe wiggler, let go of all directions while pressing jump to launch GR-18 17 tiles upwards. The technique was successful if the jump sound and animation do not play.
Tech demo level :1ptzc9k | “No Down Sky Wiggler Jump” by PureKnickers @ref0kg
Without vertical momentum, enter a series of wigglers about 4 tiles above the wigglers to traverse the wigglers with minimal vertical movement. Entering at the peak of GR-18’s normal jump works for this tech.
Tech demo level :g0p15t4 | “Leap With The Sky Wiggler” by Spekio @3719xx (after the 3rd checkpoint)
Just after moving up and through an upside-down invisible prize block, press jump. Gr-18 will jump again and not open the prize block.
Tech demo level :ztjjfl1 | “Prize Block?” by JewCraft42 @b9xpnn Tech demo video :Levelhead - ??? Jump- Intuition
Coyote bounce off of an enemy located 3 tiles below brittle rock. If timed right, the coyote will occur after the rock is broken, and GR-18 will ascend through without stopping.
Tech demo level: 3kq0ljt | “Jump Go Through Rock!?” by Omnikar @8r9gxr
If a door closes on GR-18 and he is inside of the block, but only enough to be pushed out and not crushed, he can perform another jump off of the gate itself. A full jump can be made from the top of the gate, adding 2 tiles to whichever jump you can perform off the gate.
Tech Demo Level:b7r0ws7 | “Powered Gate Flingo” by Toxin King @b2p7k7
Using the properties of the circular hazard hitbox, it is possible to stand GR-18 on the very edge of a solid block that has a Spiketron above it. This also applies to Spike Traps and Whizblades. This does not apply to 1x scale Cromblers.
Tech Demo Level :j00xml0 | “The Tree Of Legend” by RetrophileTV @d29oze