Items

Any Carryable

Item Boost (AKA Kick Boost)

While in the air, throw any item downwards. This provides GR-18 with an extra tile of height. Any carryable, including those that don’t go down can be used to perform this.

Tech demo video :Levelhead Item Hopping Example- TripleB36 (Opening section)

Item Hop

Item hopping allows GR-18 to traverse a row of Spiketrons using throwable items. While holding down and a lateral direction, repeatedly press grab. GR-18 will alternate throwing the item down and picking the item up. The kick boost from throwing the item down prevents GR-18 from touching the ground. This can be done under a 2 high ceiling. This tech can be done with any carryable.

Tech demo level :3jq0l84 | “Vacsteak Hop” by tripleB36 @1nv7rl Tech demo video :Levelhead Item Hopping Example- TripleB36

Armor Plate

Enemy Go-Through Bounce

While equipped with either a D-Bot or an Armor Plate, jump up through an enemy. Press jump at the top of the enemy. GR-18 will jump as per a normal Kill Jump or Kill Launch.

Tech demo level :7v3961c | “Armor Plate Enemy Womp¿” by aradarbel10

Tech demo video :LevelHead [CL] - Armor Plate Enemy Womp¿ by aradarbel10

Fortified Dash

See Waylay - Fortified Dash

Bomb

Bomb Jump

Stand on an exploding bomb.GR-18 launches 12 tiles into the air.

Tech demo video :Levelhead - Glossary of Advanced Techniques- Flan

Extended Bomb Jump

By standing on the same tile as exploding bomb and holding jump as the bomb explodes, GR-18 launches 22 tiles into the air. The closer to the detonation point, the higher the launch.

Tech demo video :Levelhead - Glossary of Advanced Techniques- Flan

Bomb Jump Momentum Cancel

Begin holding the jump just as a the bomb goes off and release to cancel the momentum caused by the bomb. The initial press time is precise.

Tech demo video :Levelhead - Glossary of Advanced Techniques- Flan

D-Bot

Enemy Go-Through Bounce

See entry in Armor Plate.

Throw Block

Block Jump

See entry under Package Jump

Up-Boosted Block Jump

See entry under Package Jump