You no longer decelerate if you are pressing a direction key that is the same direction as your inherited Xspeed from a treadmill or a platform. You will only decelerate the inherited speed if you push *against* it.
Jumping straight up off of a toe slider followed by an ariel charge into a wall causes the rebound momentum to stay, bouncing further back than possible.
Tech demo level :jsgn9tc | “Rough Waylay Tutorial!” by Intuition @g3204t (challenge after the 3rd checkpoint)
Enemies would sometimes start facing different directions depending on whether you restarted the level or were starting for the first time. This has been fixed, but will only be applied to levels published during or after this version.
Lizumi usually always starts walking to the left. However, if GR-18 stands on the right side of any Lizumi and you pause the game. You’ll notice that it “turns” towards GR-18. “Restart” the level now. The Lizumi that’s supposed to walk to the left after “starting” the level - will now be going to the right! The same applies to reaching the Goal & restarting from there!
Tech demo level :s0kckqq | “Impossible!?!” by Intuition @g3204t Tech demo video :Quirky Behaviour by Intuition
Woke up one morning and it was broken.
Zipper’s teleport can get you into spaces you might not expect, such as between spiketrons and cromblers
Tech Demo Level:qps2ml3 | “Zipper Spiketron Box” by That Guy @34g48f
Charging and then jumping from just over the edge allows GR-18 to make a lengthy jump. (needed : jump distance/height)
Tech demo level :lvn0dcp | “Waylay Speed Jump Test” by SleepyDoof @zchv6z